New artwork from Metroid: Samus Returns

Brand new artwork from Metroid: Samus Returns was shown today at a live show from Gamescom, where series producer Yoshio Sakamoto and creative director Jose Luis Márquez from MercurySteam shared new information on the upcoming title.

The artwork shows one of the final stages of the Metroid evolution the Omega Metroid, along with a brand new antagonist the Diggernaut (official spelling to be confirmed). Both of these were shown off for the first time during the thirty minute segment which was live streamed via the European Nintendo YouTube channel.

Fusion Mode in Metroid: Samus Returns to be much more difficult than Hard Mode

Upon learning of the existence of a Hard Mode difficulty in addition to Fusion Mode in Metroid: Samus Returns, many are probably wondering what the possible differences between the two modes are. Although details are scarce, an interview conducted by Eurogamer at Gamescom 2017 with co-creator of the Metroid series, Yoshio Sakamoto, helps shed a little light on the difficulty of Fusion Mode.

An excerpt from the interview is featured below.

Which brings me onto my next question, how much harder than Hard Mode is Fusion Mode?

Yoshio Sakamoto: I can’t really get into the details, but I can say Fusion Mode is significantly more difficult than Hard Mode. Sorry I can’t go into more detail, but I want fans to experience it for themselves.

Well, a very hard mode would be to remove all the save stations…

Yoshio Sakamoto: There will be save stations… the nature of the difficulty isn’t that form, it’s more how much damage will be inflicted, and the like.

While the interview doesn’t delve too deeply into the details, we now know that Save Stations will remain intact and that Samus will take more damage from enemy attacks. I would wager that Samus also deals less damage herself, in addition to this. Other games in the series had Missile Expansions grant her fewer extra missiles as well, so that may be possible, but this is just speculation.

Sakamoto’s words sound quite ominous, so I think it’s safe to say that Fusion Mode will provide quite the challenge!

Source: Eurogamer

Yoshio Sakamoto looks to the future of Metroid after Samus Returns

In an interview with Eurogamer, long-time Metroid series director Yoshio Sakamoto spoke about Metroid: Samus Returns, and was asked about what sort of Metroid game he’d like to do next. While he didn’t say anything conclusive, he did give a few hints. Now that he’s created a remake, he’d like to take on a new game.

Do you have any idea where the series’ story might go in the future, what might happen?

Yoshio Sakamoto: It’s a tricky question to answer about the future. [Regardless], the Metroid series is not over [laughs]

What would you like to make next? Another remake or a fresh title?

Yoshio Sakamoto: We’ve just made a full-fledged remake so I’d rather take on something new. That’s my general approach, and this was a new challenge.

A sequel to Metroid Fusion that continues the story, perhaps? Only time will tell folks.

Source: Eurogamer

Metroid: Samus Returns Overview Trailer Released

Nintendo have released an overview trailer for the upcoming Metroid: Samus Returns. It gives an overview of the story, Samus’ mission on planet SR388 and details the special features and upgrades obtainable in the re-imagined game. The trailer also confirms the final Aeion ability we reported on recently called “Phase Drift” which allows Samus to slow down time to avoid enemy attacks and reach areas not otherwise possible.

You can check out the trailer below

Source: Nintendo

New Samus Returns abilities and enemies from Gamescom

A new wave of information has come from Nintendo and MercurySteam from Gamescom today for Metroid: Samus Returns. Several new abilities were shown off, both old and new, as well as a look at two new encounters (one of which should be very familiar to long time fans.)

The Wave Beam was immediately shown off in the game for the first time in the gameplay presentation, acting just like prior incarnations of it. Samus was also seen repeatedly jumping, meaning she has the Space Jump for this section of the demo. Lastly, the Grapple Beam was shown, acting as a means of pulling switches. It is automatically integrated with the new laser sight feature, turning the laser blue on grapple-able objects and also automatically activating should you fire your arm cannon on a blue sight.

The new ability was a new Aeion ability, the Phase Drift. This slows down time for everything except Samus. Enemies slowed to a crawl and even breaking blocks took longer to disintegrate. It was demonstrated effectively on a section with fireballs being fired across the screen too fast to effectively jump past without taking damage, but was reduced to nothing with the Phase Drift.

Lastly, enemy encounters. It was shown that the Metroid can evolve to have their own unique abilities from each other, demonstrated with an Alpha Metroid with fire abilities. A brand new enemy encounter was with the Diggernought (as heard by ear, but not written) which traps Samus into a crusher sequence where she has to escape through obstacles before a crusher catches up to her. Lastly, the Omega Metroid was shown off, being drastically different from past encounters, such as slamming its tail on the ground to shake down rocks from the ceiling above. Samus was seen wearing the Gravity Suit during this section too.

Special logs of the Chozo can also be unlocked by unspecified means called the Chozo Memories. They aim to shed new light on the race and their influence on the universe of Metroid.

This isn’t the last we will see of Metroid: Samus Returns from Gamescom, we will return with more news as it comes.

Source: Nintendo Gamescom Livestream

Samus Gunship car revealed for Rocket League Switch

During Gamescom today, Psyonix revealed special Nintendo themed cars for the Switch version of Rocket League, of which Samus’ Gunship is one of.

The vehicle will be free unlockables for everyone who plays the game at launch. Orange team players get the default colour scheme, while blue team gets a “classic” variation. The gunship also has a Wave Beam themed Rocket Boost too.

View the trailer for it and the Mario and Luigi themed cars here.

Source: Rocket League Official Website

Metroid: Samus Returns Legacy Edition Photos

We now have some high quality pictures of the Metroid: Samus Returns Legacy Edition which were taken at Gamescom by our friend NintenDaan. You can view them below!

Source: NintenDaan

A closer look at the Metroid: Samus Returns Legacy Edition

The Nintendo booth at this year’s Gamescom have a copy of the Metroid: Samus Returns Legacy Edition on display, including some of its contents, which some European fans will be able to get their hands on in just a few weeks time.

The Legacy Edition includes a Morph Ball keychain, steel tin, Screw Attack pin badge, art book, a download code for the original Metroid II: Return of Samus game from the Nintendo eShop and a twenty-five-track “Samus Archives” soundtrack, which we have noticed has had its front cover redesigned for release.

UPDATE: We now have some high quality photographs of the collection which can be found here.

For those of you who would like to get your hands on the Legacy Edition, you will have to remain eagle-eyed in the hope of obtaining a copy, as copies have sold out fast throughout Europe.

We reported earlier today that on Thursday at 11:00 GMT, Metroid: Samus Returns producer Yoshio Sakamoto and MercurySteam creative director José Luis Márquez will take part in a live show from the Nintendo booth at Gamescom, to present new details on Samus Aran’s upcoming Nintendo 3DS adventure.

Source: MyGamingBoulevard

Metroid: Samus Returns live show this Thursday

Today marks the start of Gamescom, the worlds biggest games fair, and Nintendo will be showcasing some of its biggest games in a week of live shows from Nintendo’s booth at event in Cologne, Germany. This Thursday at 11:00 GMT, Metroid: Samus Returns producer Yoshio Sakamoto and MercurySteam creative director José Luis Márquez will present new details on Samus Aran’s upcoming Nintendo 3DS adventure.

You can catch all the news from Gamescom on the Nintendo of Europe YouTube channel and the Nintendo of Europe website. We will be sure to report on new information for Metroid: Samus Returns as soon as we get it, so stay tuned!

Source: Nintendo

MercurySteam originally pitched Metroid Fusion Remake

With Metroid: Samus Returns just on the horizon, more details are emerging by the day. One interesting thing to note in the current Game Informer magazine is that developer MercurySteam had originally come forward to Nintendo with a remake of Metroid Fusion, instead being put in charge of a Metroid II remake.

With all of Nintendo’s internal studios busy with other projects, Sakamoto needed to find a development team that could tackle his dream project. Fortunately, one studio had been pounding on Nintendo’s door with a Metroid pitch. After finishing work on a few Castlevania projects for Konami, the Madrid-based developer MercurySteam pitched Nintendo on the idea of remaking Metroid Fusion – the 2002 GBA title where Samus got infected with a parasitic organism. Sakamoto was impressed with the studio pitch and their love for Metroid. He told them no, they couldn’t remake Metroid Fusion… but he did need their help on another remake.

Metroid: Samus Returns launches worldwide on September 15th.

Source: Game Informer Magazine

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