In our last post, we shared a snippet from Yoshio Sakamoto’s new interview with Polygon, in which he clarified that the Metroid series would not conclude with Metroid Dread. He has shared additional information in this interview, which we’ll cover in this post.
The other notable tidbit is that Sakamoto-san conceived the E.M.M.I. when he was first developing Dread fifteen years ago for the Nintendo DS. The system’s technology was too limited for him to realize his vision for the game at the time. When Sakamoto-san met with MercurySteam to discuss making Metroid: Samus Returns, he did so with the hope that they could help him bring Dread to life, and they exceeded his expectations.
The E.M.M.I. were directly inspired by the SA-X, the memorable antagonist of Metroid Fusion who stalked Samus throughout the game, and could not be killed until the very end. Unlike the SA-X however, which is infamous for its poor artificial intelligence coding, the E.M.M.I. will relentlessly pursue Samus and be harder to avoid. This “fear-based gameplay” in his words is what most excites Sakamoto-san about Metroid Dread, although it is not meant to be a horror game. Dread’s story will have importance, but it will not be intrusive, making use of occasional cutscenes in a similar way to Samus Returns.
Metroid Dread is currently 112 days away from release. We can’t wait to finally experience the next chapter of the Metroid franchise!