Our twenty-fourth episode of the Shinesparkers Podcast stars Lawrence Schwedler, the composer of Metroid Prime Hunters, and many other video game soundtracks during the Nintendo 64 and GameCube era, while at NST (Nintendo Software Technology). Lawrence shares his memories of working on Metroid Prime Hunters, and answers our questions, and shares his thoughts on topics such as adaptive music, and how people can get into the video game music industry. We also answer our mailbag on the topic of accessibility improvements discussed on our last podcast.
Podcast is hosted by Amanda, with team members Darren and Stephan Wells, who is new to the podcast!
00:00 – Introductions
01:43 – Interview: Lawrence Schwedler
1:03:33 – Topic: Adaptive Music in video games
1:27:52 – Mailbag
1:35:06 – Bloopers
Links mentioned in this podcast:
Invisible Sound Design in The Legend of Zelda: Breath of the Wild (By Scruffy)
GameSoundCon