Feature: Metroid Prime 4 in Nintendo Dream

We have another new feature to share with you!

Last week, we reported on a feature in the October 2025 issue of Nintendo Dream, the official Japanese magazine, about Metroid Prime 4: Beyond. The Portuguese site Universo Nintendo published a translation that was cited by gaming news sites, including us. However, some readers picked up on inaccuracies in the translation and began to question its veracity.

As it turns out, Universo Nintendo has now deleted that article after scrutiny. We decided to translate the Nintendo Dream feature ourselves in an effort to correct the record and reveal what it really said. We can confirm that Universo Nintendo’s claims about Sylux’s origins and connection to Samus are untrue. The article only reiterates that Sylux hates the Galactic Federation and Samus by proxy, while implying his true intentions will become clear in Metroid Prime 4.

Additionally, it was claimed there was a character named “Ais Raxus” that could be a friend or foe depending on your actions; we believe this was a mistranslation of “Aberax”, the first boss fought in Metroid Prime 4. Lastly, the Vi-O-La bike does not have more attacks beyond the Speed Boost, Power Slide and Projectiles that have already been discussed, and the article does not reveal what the new amiibo unlock.

Big thank you to Darts for the translation! You can read it below.

Click here to check out the feature

Feature – The News Cycle of Metroid Prime 4: Beyond

Shinesparkers is sharing a new feature with you today! We wrote a recap of all the crumbs of information we’ve had about Metroid Prime 4: Beyond over the years. For new fans who are discovering the game and the Metroid series since the trailer last year, Metroid Prime 4 has been in development in various iterations since 2017. It’s been hinted at long before. Many of you know about Kensuke Tanabe’s 2015 interview with Eurogamer, which was the first hint of Beyond and Sylux’s involvement in it, but did you know he spoke about a fourth Prime in 2009? We’ve covered everything from the secret ending of Metroid Prime 3, to the Nintendo Dream article and unlisted ads that were discovered this week.

Check it out below!

Click here to check out the feature

Two unlisted boss videos for Metroid Prime 4: Beyond discovered

Two videos have been found on Nintendo of America’s official YouTube channel. They are both titled “Power Up Your Holidays”, and one of them show a new boss we haven’t seen yet! We will not give out anymore details, but you can check them out on these links:

Nintendo Switch 2 – Power Up Your Holidays (New boss)

Nintendo Switch 2 – Power Up Your Holidays (Carvex)

The same videos are also available in YouTube Shorts format:

Nintendo Switch 2 – Power Up Your Holidays (New boss)

Nintendo Switch 2 – Power Up Your Holidays (Carvex)

Source: Nintendo

Metroid Prime 1-3: A Visual Retrospective anecdotes begin trickling online

Metroid Prime 1-3: A Visual Retrospective is set to release on October 28th. Some sites have been able to get review copies and are starting to share interesting notes from series producer Kensuke Tanabe that he wrote for the book. Here are some of the juiciest bits from the Visual Retrospective, per IGN and Polygon:

Nintendo and Retro Studios often clashed on Metroid Prime’s design. Since their relationship was based on rank, Nintendo retained the final say on decisions. While Retro approached development from a Western perspective, Tanabe had to try and help them understand Nintendo’s philosophy and how it informed his experience, asking them to trust him. One video conference about the Meta Ridley battle began one morning and ended at sunset, with Nintendo and Retro unable to come to an agreement on it.

Shigeru Miyamoto, who was a producer of the Prime series, believes that enemies should be designed based on functionality, a philosophy that he has taught to multiple Nintendo developers. Retro had to be convinced of this. That said, there were also times where Retro won in disagreements. They were able to implement Morph Ball rolling in third-person with a transition animation, and half-pipe puzzles. Retro wanted to add an ability to skip the transition, but Miyamoto nixed this since it was one of the few opportunities in Prime to see Samus in third-person. Nintendo was skeptical about the half-pipes, and relented when Retro asked them to try a prototype, which won them over. The visor system was Nintendo’s idea, and the base Power Suit was Retro’s.

Metroid Prime 2 and 3 were not planned from the beginning of the original Metroid Prime’s development. It was only after Tanabe saw the storyboard for the Secret Ending with Dark Samus’s “birth” that he proposed Retro turn it into a trilogy. Tanabe mentions the original concept for Metroid Prime 3, which involved bounty hunting missions, an idea that has been discussed in interviews, such as our own with Jack Mathews. This idea was turned down since it was not innovative.

Tanabe and his team at Nintendo had been assigned away from Retro Studios in 2014. In the spring of 2018, he and Retro Studios were asked to remaster Metroid Prime. As a direct result of their work on that, Nintendo granted them the opportunity to take over the restarted development of Metroid Prime 4. The book does not give insight into whether Metroid Prime 2 or 3 may also be remastered.

Our own review of the Visual Retrospective is coming very soon. Watch this space.

Source: IGN/Polygon

Nintendo Dream magazine shares Metroid Prime 4: Beyond details (Spoiler Warning)

Editor’s note (October 28, 2025): This news post cited a Portuguese translation of the Nintendo Dream article that has since been retracted after inaccuracies and misinformation were reported. We have published our own translation of the Nintendo Dream article, which you can read here. Additionally, this post originally identified the language of Universo Nintendo’s translation as Spanish, when it was Portuguese. This has been corrected, and we regret the error.

Original Story:

The newest issue of Nintendo Dream, the official magazine in Japan, has shared new details about Metroid Prime 4: Beyond. Be warned, there are potential spoilers, so you may want to skip the rest of this post if you’re trying to go into the game blind.

 

 

 

Last Spoiler Warning!

 

 

 

The article says that Viewros has three diverse biomes: a forest, a desert, and a polar region, in addition to ruins scattered throughout all three. The Vi-O-La bike has multiple offensive options, including a spinning energy attack, speed boost, barrier shield and projection trail that leaves an echo to confuse enemies. The article suggests that Samus’s new Psychic Abilities will have an impact on her body and mind.

The article reveals a new character, whose name was translated by Universo Nintendo as Ais Raxus. This creature is a guardian of Viewros and can either become your enemy or ally. New renders of Sylux and the Lamorn creature are included, with the suggestion that the Lamorn know the origins of the Psychic Abilities, but may or may not be an ally. It reveals that Sylux has a “mental connection” with Samus, though his true intentions are unknown. Most shockingly, the article potentially gives away his true origins: as a failed attempt from “ancient Federation experiments” to replicate Samus’s abilities.

Lastly, the three amiibo are said to be compatible with the in-game gallery mode and “future updates to the Metroid Prime series”. What that means is unclear.

We’ll get our own translation of this article to you as soon as we can. For now, you can read a Portuguese translation at the link below. Scans courtesy of Weibo.

Source: Universo Nintendo/Weibo

Metroid desktop metal display available via My Nintendo

New Metroid merchandise is now available exclusively from My Nintendo, but only if you’re a Nintendo Switch Online member. A metal desktop display based on the original Metroid’s box art can be purchased for 1,000 Platinum Points while supplies last. The panel measures 5 inches by 7.125 inches, is 1 mm thick, and the base is 5 inches by 1.2 inches by 0.8 inches. You can get one at the link below.

Source: My Nintendo

Metroid II: Return of Samus has been added to the Nintendo Music app

About time we got something! It almost took them an entire year to add a new Metroid album to the service… And of course it was the one night I forgot to check the app at 3 AM!!!!

Not supposed to show my personality on news posts, and I just know I will hear it from Roy, so here is what I wrote in advance in February back when I was optimistic about Nintendo Music’s willingness to include Metroid:

Metroid II: Return of Samus has gotten added to the Nintendo Music service, available for Nintendo Switch Online members!

The atmospheric soundtrack of the remake, Samus Returns, has not yet been added to the service, so for the time being you’ll have to listen to the catchy beats of the Game Boy release instead!

Here is the list of available tracks, tracks that can be extended will be written in bold:

  • Title Screen
  • Samus Appears
  • SR388 Main Theme
  • Vs. Metroid
  • Metroid Destroyed
  • SR388 Area BGM 1
  • SR388 Ruins
  • SR388 Area BGM 2
  • Item Obtained
  • SR388 Area BGM 3
  • SR388 Area BGM 4
  • Missiles Obtained
  • SR388 Depths 1
  • SR388 Depths 2
  • Metroid Propagation
  • SR388 Depths 3
  • Vs. Queen Metroid
  • Escape
  • Ending

As a reminder, the soundtracks of Metroid (NES & Famicom versions) and Metroid Prime (Gamecube) can also be listened to, as they were included with the release of the application.

Source: Nintendo Music

Metroid Prime 1-3: A Visual Retrospective digital sample released

Today, Nintendo released a digital sample of Metroid Prime 1-3: A Visual Retrospective, the artbook coming out in eight days from the time of writing. It features 15% of the book’s concept art, sketches and other illustrations from the development of Metroid Prime 1, 2, 3 and Remastered, some of it seen in those games’ Concept Galleries, and some never seen before. (like the Zero Suit!) The sample also gives us a preview of some of Kensuke Tanabe’s producer’s notes. For the Metroid nerds, a few pieces of concept art name the rooms they depict (who remembers the Arbor Chamber?), and the Logbook entries for various creatures (like Meta Ridley and Sap Sacs) are included as well.

You can get a copy of the digital sample at the link below.

Source: Nintendo

Further accusations of crunch culture at MercurySteam surface

Two weeks ago at the time of writing, we reported on accusations from the Spanish union CSVI-CGT against MercurySteam, and their subsequent response. Now, a new report from 3DJuegos expands upon those accusations. They spoke with ten current and former employees, who allege that working conditions deteriorated beginning in January 2025.

According to the employees, MercurySteam implemented the Irregular Workday Distribution (IDD) model for some departments at the start of 2025. This model allows for a single hour of overtime per day, or nine hour workdays and 45 hour workweeks, due to “production needs”.

On May 5, MercurySteam announced that, along with temporary layoffs, some departments would have employees now working 10 hours per day, 50 hours per week, with a temporary ban on remote working and vacations. The employees claim that this change was communicated verbally and not in writing, and when they brought their concerns to management in a later meeting, they admitted these overtime hours were in fact voluntary. Nevertheless, the employees who spoke to 3DJuegos said that MercurySteam put measures in place to intimidate workers into working overtime, and some departments were unaffected.

In a shocking example, one probationary employee claimed that he was fired after declining to work overtime so he could take paternity leave to support his wife during her high-risk pregnancy. Another employee who was vocal in their opposition to these new working conditions was fired, and a third claimed that she was fired upon returning from sick leave. This employee claimed that her department head persistently texted her personal phone during said leave. On her return, she was denied access to critical systems, not assigned tasks, and then fired a month later for underperformance. She told 3DJuegos that MercurySteam threatened her with legal action for speaking about this on social media.

From August 20-22, 2025, 18 workers were laid off with the stated reason being lack of work and poor sales for Blades of Fire. In September, MercurySteam’s management implemented restrictions and random inspections of employee communications, and installed partitions in the office to limit staff interaction. The employees quoted in the 3DJuegos report dispute that there was a lack of work given the culture of overtime at MercurySteam.

They affirmed everything in the statement from CSVI as true, and refuted the response that came from MercurySteam, suggesting they would know if their former colleagues had spoken in the company’s defense. They additionally pointed out that despite the crunch they allegedly experienced at MercurySteam, job postings for the studio claim that there is no culture of crunch.

MercurySteam claimed that since the controversy around uncredited developers in Metroid Dread, they had changed their policy for Blades of Fire. However, the ten developers interviewed by 3DJuegos said this was a request from the workers’ committee that took eight months to approve, rather than a voluntary change from studio management. Further, they reported that some developers are currently  crunching on MercurySteam’s next, unannounced game.

MercurySteam has yet to comment on these expanded allegations. If true, they are damning and very disappointing. We hope that for the sake of MercurySteam’s staff, these issues will be resolved, because every developer deserves fair compensation, a positive work environment, and time off in order to complete their games.

Source: 3DJuegos

Metroid Prime: Federation Force’s General Alex Miles has a face

An unexpected discovery has been made! General Alex Miles, the commander character in Metroid Prime: Federation Force, is an unseen character in that you never see Miles’ face beneath the helmet, and Miles’ sex is never specified in dialogue. Well, it appears that has now changed. u/itsyeboyjp on Reddit took to r/metroid to share a discovery they made when playing Federation Force recently.

During the credits, the characters appear alongside them, including Miles. When u/itsyeboyjp watched the credits, a face was shown underneath Miles’ helmet, which normally doesn’t appear. The face and hair suggest Miles might be a woman. If so, Miles would be following in the legacy of Samus herself as a character some may have thought was a man, but was actually female underneath their armor.

Bearborg, an admin on Wikitroid, was unable to reproduce the glitch, but confirmed that a model and textures for Miles’ face do exist and shared those with us. What a find!

UPDATE (Oct. 16, 2025): Bearborg shared a reconstruction of Miles’ face with the textures properly attached. It’s entirely possible that this was intended to be a reveal during the credits, similar to the famous revelation that Samus was a woman at the end of the original Metroid in 1986.

Source: Reddit/Imgur