Experience the events of METROID PRIME through the virtual glass case of a pinball cabinet. Samus Aran must retrieve twelve Chozo Artifacts to gain access to the Artifact Temple and defeat Metroid Prime.
In METROID PRIME PINBALL, Samus herself is the ball of this dual-screen adventure. Typical pinball elements make their expected appearance, but some unique elements come into play as well. Moving enemies, wall-jumps, and shooting fuse this pinball experience with the METROID universe.
On the bottom screen, Samus can even leave her Morph Ball form and shoot at enemies by using the stylus on the touch-screen.
A multiplayer option supports eight players who compete in quickly reaching a target score on a table based on Magmoor Caverns which is not available in single-player.
METROID PRIME PINBALL was developed by Fuse Games with supervision from Nintendo. Development at Fuse was led by Adrian Barritt and Richard Horrocks. Kenji Yamamoto and Masaru Tajima contributed the music for the game. Kensuke Tanabe served as producer for Nintendo.