On 15th November 2024, Shinesparkers and the greater Metroid community celebrates the 20th anniversary of Metroid Prime 2: Echoes, a much beloved sequel to Metroid Prime.
Nearly two years after the release of Prime, Echoes emerged from the shadows and moved the franchise forwards. It did so with great success, keeping the core strengths of the former Prime game whilst paving the way to a new, yet solid experience.
The gameplay, music, art style, etc. are much akin to that of Metroid Prime, however it is clear that the developers were curious, wanting to see where to go next and what they could change:
Echoes is about Light and Dark at its core. While Phazon is still a relevant element, it takes a backseat to allow the game to be centered around the interdimensional conflict of Aether. The Luminoth are beings born of the stars, resembling the light, and Ing (‘terror’ in Luminoth) came from the shadows of Dark Aether. Everything down to the smallest of details follows this central theme.
Samus’s arsenal is renewed and alien, where her visors no longer track heat, but sound waves. The beams are all new, using Luminoth technology to overwhelm the Ing. The suit upgrades are completely original, in both look and function. While there are returning abilities as well, the order of which you get them are changed completely.
The environments are increasingly hostile. When you are in the dark counterparts of planet Aether, even the air around you hurts, as if you were doing a hell run in Super Metroid. No matter how large some of the rooms may be, you are always cornered, and you have to run from Light Crystal to Light Crystal. The waters of Torvus are gone, what’s left is poison, and the Ing are ever so alert once you make it to their hive at the Sanctuary.
All of this to say, Echoes knows its roots, and it has a solid identity of its own. It pushed the series forward, adding to the Metroid storyline and lore, increasing the focus on cutscenes, and creating gameplay elements that would see use in later games. There is no Metroid game quite like it, and the praise it gets is well deserved.
Continuing our celebration of Metroid Prime 2: Echoes’s 20th anniversary, we once again asked fans to share their experiences, and here are some of them.
MP2E gave me some of my biggest difficulty gratifications in gaming, even in the mid 00s when it was released. I knew that since MP gave me that huge scratch to my challenge itch, I would be sufficiently pushed to the edge when I got to play hard mode on this, and boy was I in for a surprise. With the time I had, it took me a couple days to beat it in normal mode, and well over a week in hard mode, everything hurt, everything slowed me down, and I was truly living the dream when I finally got through the game on hard mode. To this day, nothing challenges me like the Metroid Prime franchise and I cant wait to sink my teeth into it again when it comes out on the Switch soon.
It’s my 2nd metroid game, I played it after prime and the impact it left on me is monumental. The dark and light world aspect, dark samus and the ing, the lore of the luminoth, all just peak. Best music, boss fights and puzzles of the 3 prime games, and still my favorite game oat
I will never forget how weirdly helpless I felt when the first Rezbit managed to hack into the Power Suit. What do you mean I have to reset it?!
So my mom told me after christmas that she had to refund it and get me something else last minute.
I very much love Metroid games. Sorry mom.
*unwraps the Echoes promotional cookie*
One of the things that really stood out to me was the soundtrack. I loved the other worldly vibe each regions theme was. From the futuristic sounds of Sanctuary Fortress, to the underwater and scary ambience of Torvus Bog.
Prime 2 on Wii was a formative game for me. Difficulty, art direction, storytelling and gameplay all go above and beyond just about any other FPS to date. The Ing were a fully realized threat in a way that a lot of other Metroid games can’t live up to, and Dark Samus is a genuine showstopper here, with amazing music and multiple cinematic fights leading to a final confrontation that was as badass as it was satisfying. Samus also had tons of character here that I don’t think we really got to see the same way until Metroid dread. She’s so caring underneath that confidence and giving her a goal of saving a species from extinction is a great parallel to her own loss of her species. Definitely the highlight of the Prime Trilogy and I hope 4 can live up to it’s legend.
Hello, Shinesparkers community! It’s wild to think that we’ve reached the 20-year anniversary of Metroid Prime 2. As I reflect on the game we made, I’m reminded of all the incredible talent we had on the team at Retro Studios, and I’m proud of what we were able to bring together in a short dev cycle (18–20 months). Prime 2 was a massive part of my life, and it feels like a game that still stands out as unique compared to others—even within the Metroid series.
One of my favorite things about Echoes is how far we were able to push new and exciting ways to use the Morph Ball. From Morph Ball cannons, to underwater tubes, to boosting from Spider Ball tracks, to running interesting Morph Ball tracks through various rooms and halls, to boss encounters—we really used the Morph Ball to its limits. It’s one of my favorite aspects of the game.
I also love that we got to expand the Metroid fiction by introducing the Luminoth and the Ing. The game has a uniquely oppressive tone, playing with themes of dark and light, and Sanctuary Fortress is forever burned into my memory.
Thank you to Nintendo and SPD for the incredible opportunity, guidance, and collaboration. Thank you to my friends and coworkers at Retro Studios for all the wonderful memories and for pushing the limits and pouring your hearts and souls into this game. Thank you to all the Metroid fans and communities for your love, support, enthusiasm, creativity, and constructive criticism over the years. Games fade away without the interest of players who enjoy them, and I’m happy and proud that Prime 2 continues to thrive because of its passionate community.
Happy 20th Anniversary, Metroid Prime 2. Here’s hoping you return one day.